Definitions
Fragment Rate: Fragments/sec from Rasterizer
- Typical numbers for hardware accelerators range from 30M to > 100M
- Depends on number of triangles rendered per second and average number of pixels per triangle
FrameBuffer Update Rate
- [1/(Mem Access Time)] / 2
- Blends require src pixel and dst pixel so need both a read and write; this is why divide by 2.
- optimistic, does not account for video access.
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