MipMapping (again)

5/5/98


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Table of Contents

MipMapping (again)

PPT Slide

Selecting a Texture Map

Calculating ? (LOD)

Calculating ? (cont.)

log2 (x) is tough

Linear Interpolation between Maps

Operation Count for Trilinear Blending

Totals

Projection & Perspective Correction

Vertex Transformation

Homogenous Vertices

Perspective Projection Matrix

Texture Coordinates

Derivative Calculation

Derivative Calculation (cont)

Perspective affects ? (LOD)

Author: Bob Reese

Email: reese@erc.msstate.edu

Home Page: http://www.erc.msstate.edu/~reese

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